The amount of light can either hide or betray Garrett's presence. Other surfaces like earth, carpet or moss dampens the player's footsteps, making it easier to move silently. Hard surfaces like tile, wood or stone would attract attention and therefore forces the player to move silently and slowy if he wishes to remain undetected. As they are expected to silently traverse the environment, the type of ground that the player treads across it important. Mission objectives are complicated by the environment and the enemies that inhabit the Thief universe. Thus, the player is encouraged to buy as much as he possibly can. Any unspent gold is not carried over to the next mission. Before each mission, the player is given the opportunity to purchase any equipment with the valuables he's stolen from the previous mission. Each mission gives Garrett a number of objectives to complete, these objectives can vary depending on the difficulty of the game selected and can range from goals like collecting a set amount of loot, not killing any innocent by-standers (or anyone at all) or avoiding detection altogther among other things. Much like the previous Thief title, Thief II takes on the role as a first-person sneaker. Garrett manages to activate a beacon to bring all the servants to the cathedral when Karras activates the servants' masks, the gas is released within the cathedral, killing Karras. Viktoria attacks the cathedral soon after discovering this Garrett arrives in time to see her die. Karras himself has taken refuge in his cathedral, inside an airtight room that will be safe from the effects of the gas. Karras's new scripture calls for a world consisting only of machines. Each servant has an apparatus that will, on command, release Karras's rust gas, extinguishing all organic life in the City. Ultimately, Garrett and Victoria discover that Karras is giving his mechanical servants to the city's nobles to plant them all over the City. Garrett agrees to investigate Karras's plans. Viktoria tells Garrett that Karras is simultaneously courting the nobles of the city while writing new scripture of the Master Builder. Tracking down the murderer, Garrett again encounters the Pagans, and Viktoria, the wood-nymph from Thief I. Garrett steals the recording and sneaks into Sheriff Truart's estate to confront him, but discovers, upon entering the sheriff's bedroom, that Truart has been murdered. After the sheriff leaves, Karras indicates that he has recorded the conversation and is putting a copy in a safety deposit box in the First City Bank and Trust. Sheriff Truart agrees to supply a group of "expendable" citizens from the City's jails to Karras in order to obtain some of the mechanical servants for himself. Garrett learns that Karras has been transforming people into mechanical servants, and that he has created a type of rust "gas" which causes people to dissolve into rust. Keen to get the upper hand on the Sheriff, and armed with knowledge from the Keeper Artemus, Garrett infiltrates a Mechanist seminary to eavesdrop on a conversation between Sheriff Truart and Karras, the leader of the Mechanists. After several odd jobs around the city, Garrett ends up being caught by the City Watch during a meeting with an associate. Garrett has a more immediate problem, however there is a new sheriff in town-Sheriff Truart, whose zeal in law enforcement has been making Garrett's profession difficult to practice. The Mechanists's technology is more complex than that of the Hammerites, and more closely approaches that of steampunk-they have invented the medieval equivalent of security cameras and sentry bots. The Hammerites of Thief I have fallen on hard times in the wake of the Pagan attack on their stronghold in the previous game, and a new offshoot sect, the Mechanists, have come into being and are threatening to eclipse them. Thief II starts off with Garrett continuing his exploits as a thief-of-all-trades, performing regular burglaries of the expansive homes of the rich citizens of the City. The gameplay primarily focuses on the protagonist, Garrett, performing burglaries and infiltrations into human inhabited scenarios, whereas the first game deviated from this by introducing monstrous and undead NPCs for our anti-hero to contend with. The graphical engine has been upgraded for higher color depth and a greater variety of light and shadow effects. Thief II: The Metal Age builds upon the foundation laid down by its predecessor, Thief: The Dark Project.
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